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Unique Monsters are enemies that appear rarely in specific areas, mainly on the world map, that are virtually unharmed by the party's attacks. They frequently run away and tend to confuse many players. Their attacks do 10% of the characters max HP, (a full guard) and can be hard to hit.

Unique Monsters would seem to be the best Leveling tools available, should the player be comfortable with the tactics required. They can fulfill a variety of requirements, whether to gain EXP and Gold, gain Gold without gaining XP, for Low Level Challenges, gain EXP alone, should Gold be unnecessary, or obtain valuable Accessories and Armor.

Defeating Unique Monsters[]

Any special enemy can be taken out instantly with a Sachet. Sachets are found in various parts of the game and are a rare drop from Piggies in the Home of Gigantos. The Repeatable Item Magic Stone of Signet blocks the enemy's attacks for three turns; it is found in the Marshlands, between Hoax and Volcano Villude. The Panic Bell confuses an enemy and may cause it to attack itself. The Poison Needle does damage to an enemy every turn. Status items should work, but not if the enemy is immune or very resistant. There is evidence to suggest that Red and Blue Birds are immune to Poison Needle. Poison Needles and Panic Bells can be bought in Ulara.

Equipping armor and weapons that speed up the party and increase their hit rates improves the chance of success, as does choosing party members who are fast and accurate. Recommended: Speed Up, Speed down, and Signet Stone Repeat Items used from your inventory will help increase your odds.

  • The fastest and simplest way is Sachets, which automatically damage any unique monster for 10 HP, killing it instantly. This method is very time consuming in the long run, because of the farming method for Sachets
  • One of the earliest and most effective repeatable items is a Magic Stone of Signet. Have one character attack, then the following character throw the Stone. For three turns, it will be blocked from acting; each character only attacks for 1 damage point, so highest Speed characters are unequivocally better
On disc 3, with Miranda, Dancer's Shoes, Wargod's Amulet, and Long Bow it is impossible to miss:
  1. Magic Signet Stone
  2. Unless Miranda, use Speed down on enemy (this doubles the Magic Signet Stone duration)
  3. Unless Miranda, use Speed up on Miranda
Miranda will get 4-7 attacks by herself: the other characters are just for some unnecessary cushion.

Other tools to deal with Unique Monsters:

Notice: Stats in parentheses are from the Japanese version (if they differ from the American/European release).

Name Stats Drop Dmg Type Location Notes
Yellow Bird HP: 4
XP: 0
Gold: 300 (100)
Elude Cloak Physical Road to Bale N/A
Cursed Jar HP: 4
XP: 300
Gold: 0
Night Raid Physical Road between Nest of Dragon and Lohan Can use Physical Attack Barrier
00PARTS HP: 4
XP: 0
Gold: 600 (200)
Spirit Potion Physical Near Kazas; Moon Can use Can't Combat
Blue Bird HP: 5
XP: 1,000
Gold: 0
None Physical Roads between Barrens and Home of Gigantos N/A
Treasure Jar HP: 5
XP: 0
Gold: 0
Ruby Ring Magical Road between Undersea Cavern and Fueno Can use Magic Attack Barrier
Red Bird HP: 5
XP: 0
Gold: 1,000 (300)
Phoenix Plume Magical Roads between Furni and Deningrad Only vulnerable to magic damage
Lucky Jar HP: 6
XP: 1,000
Gold: 300 (100)
Moon Serenade Magical Road between Death Frontier and Ulara; Moon Only vulnerable to Poison damage
Rainbow Bird HP: 4
XP: 3,000
Gold: 0
Rainbow Dress Magical Road between Death Frontier and Ulara; aboard the Queen Fury between Fletz and Rouge; Moon Only vulnerable to Confusion damage

Notes[]


External Links[]

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