Age 16
Role Hero
Element Water
voice actor
Lucy Kee
voice actor
Tomoko Kawakami

Meru (メル) is the cheerful, perky young dancer girl who joins Dart and the other Dragoons on their quest to follow Lloyd and stop his goal of gathering the Divine Moon Objects.

In English, she is voiced by Lucy Kee. In Japanese, she was voiced by the late Tomoko Kawakami.

Personality Edit

Meru is perky, cheerful, a bit childish, being especially spoiled around Dart. She also serves as a charismatic moral-booster for her team, after she joined the team even without the team's complete agreement. While she usually looks cheerful, she does have a serious side, as she shows at the Forest of Winglies upon returning home. Meru can be very upbeat, driving her party members insane, or boosting their mood at the right time.

Meru Full

Attribute and Abilities Edit

Meru is a non-standard combatant, using a hammer for armed combat. Her dancing skills, and more importantly, her Wingly racial type, mean she is inhumanly agile. Her magic offense and defense are the second highest among the Dragoons (Shana/Miranda is the highest). However, her physical attack and defense are both low, as is her HP, with her HP being below all the other characters. Her additions are as rhythmic as her play style, but are also very fast, making her among the most fun characters to use. Meru's final addition: Perky Step is often considered the hardest to master of all; it is also the most powerful at a whopping 600% damage multiplier when maxed. Her Dragoon form maximizes her magical attributes, raises her speed by a decent factor and raises her physical attributes slightly. Meru can be hard to plan around for dragoon specials, because due to her speed, she'll quickly run through her SP, reverting herself and the team back to normal dragoon mode. In her regular form, despite her low physical power, the damage accumulation from her attacks are the highest, due to her high speed.

Speed is the one attribute that is affected only by items; never leveling. Meru's Speed is 70.

It is hypothetically possible to hit 220 Speed by using the Dancer's Shoes, Dancer's Ring, and the Speed Up item, assuming Speed Up doubles the total Speed with Equip bonuses rather than the base Speed. Otherwise it would be 180. Either way, this combo will usually give her three turns right in a row and can be a good way to burn through Dragoon levels at the start of a boss fight, or to allow her to defend and recover HP quickly. It is also a decent way to level up her additions. Shana and Miranda, with 5 less base Speed, would have 10 less Speed, given the above setup. Haschel, with 10 less Speed, would have 20 less, but uses the Bandit's Ring instead.

Entirely subject to correction, the level Meru may be at when she joins the party: seventeen.[1]

Additions Edit

Main article: Additions
Double Smack Initial 2
Addition LevelDamageSP
Level 1 100% 20
Level 2 110% 24
Level 3 120% 28
Level 4 130% 32
Level 5 150% 34
Problems listening to this file? See media help.

Hammer Spin 21 4
Addition LevelDamageSP
Level 1 150% 35
Level 2 162% 46
Level 3 174% 51
Level 4 186% 59
Level 5 202% 70
Problems listening to this file? See media help.

Cool Boogie 26 5
Addition LevelDamageSP
Level 1 100% 60
Level 2 100% 90
Level 3 100% 120
Level 4 100% 150
Level 5 100% 200
Problems listening to this file? See media help.

Cat's Cradle 30 7
Addition LevelDamageSP
Level 1 150% 20
Level 2 195% 20
Level 3 240% 20
Level 4 285% 20
Level 5 351% 20
Problems listening to this file? See media help.

Perky Step Master


Addition LevelDamageSP
Level 1 200% 100
Level 2 300% 100
Level 3 400% 100
Level 4 500% 100
Level 5 600% 100
Problems listening to this file? See media help.


Dragoon Edit


Meru in her Blue Sea Dragoon form

Acquiring the Blue Sea Dragoon SpiritEdit

Meru's Dragoon Spirit of the Blue Sea Dragon is the sixth (or seventh if you obtain Kongol's spirit from the Lohan merchant right after he joins the party) spirit obtained after the battle with Lenus and Regole. As Lenus dies, she throws her blades, almost hitting Dart and Shana. With her final attempt thwarted, she calls for Lloyd one more time and closes her eyes. A bright blue light shines over Lenus, rising to reveal itself to Meru, thereby signifying her right to rule dragons. With joy, she begins to dance before the other dragoons walk out on her.


As one of the most balanced Dragoons, The Blue Sea Dragoon offers healing and restoration with Rainbow Breath, along with three Water attack spells (2 for a single opponents, and one for attacking all opponents). Due to Meru's high base Magic-Attack stat (second only to Shana/Miranda), she is a wonderful healer, and attacker. Compared to her naturally low Attack stat (again, second only to Shana/Miranda), she gains a huge attack boost in Dragoon form, as well as a boost for her ridiculously low Physical Defense (Where she is weaker still than Shana/Miranda).

Her dragoon magic is particularly useful against any enemy that causes status effects (ie. Polter Armor or Divine Dragon) as well as Bosses of the Fire element (i.e. Zieg, whom she can decimate in 3 rounds when properly equipped and utilized).

Name Obtained MP Cost Effect
Freezing Ring Initial 10 Single Enemy
Water 50%
Rainbow Breath 2 20 All Allies
Recover 50%,
Cure status ailments
Diamond Dust 3 30 All Enemies
Water 50%
Blue-Sea Dragon 5 80 Single Enemy
Water 100%

Weapons Edit


Chapter 2: Platinum ShadowEdit

Meru first appears in the Flower City, Donau, where she is being apprehended by bandits. Meru claims one of them touched her butt because they were unable to resist how pretty she was. The bandits are dumbfounded at her statement, causing Meru to get upset. She believes they weren't taking her seriously, so she winds up a strong punch that strikes through two of three of the bandits, knocking them back a great distance. The bandits immediately question her naivety, only to find out Meru knew exactly who and what they were. Intimidated by her, they fled the scene. Dart and friends walk down from the mayor's home to find Meru chasing off one of the bandits. She is at first hostile towards them, pulling out her hammer and asking them if they were apart of the Gehrich gang. Albert notices she has the same hair as Lloyd; Haschel comments everything else about them is different. Meru continues to ask about who Dart's group could be, stating they were odd looking people. She asks for Dart's name, and returns her's, introducing herself as the best dancer in Donau. Rose recommends that they ignore her and continue their mission. Albert agrees, citing their objective to rescue Lynn. Meru overhears this and becomes overjoyed, explaining that she was going to rescue Lynn too, but then those bandits came. 

Meru portrait

Meru's Menu Portrait

Chapter 3: Fate and SoulEdit

Chapter 4: Moon and FateEdit



Meru's Style - The Legend of Dragoon

Meru's Style - The Legend of Dragoon

She is vivacious and determined


  • Meru's idle poise has her putting her hands behind her head and gently rocking from side to side. Note: When you control her when she returns by herself to the Forest of Winglies she will not perform her idle poise when you wait, instead she will perform her stomping (tantrum) animation if you wait.
  • Meru is one of two characters (the other being Shana) who has idle animations (a moving poise), here animation shows her doing a wide spin in place.
  • When defending, Meru holds her hammer, mainly the pole over her face horizontally.
  • When in Critical Health, Meru kneels down and slouches forward slightly while holding her hammer over her right shoulder.
  • When dispirited, Meru stands straight with her knees slightly bent and her head spinning around as if dizzy, she also lazily leans against her hammer, with her hammer touching the ground as she has lost the will to hold it up.