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Meru

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Character
Meru
Meru
Age 16
Role Hero
Element Water
English
voice actor
Lucy Kee
Japanese
voice actor
Tomoko Kawakami


Meru (メル) is the cheerful, perky young dancer girl who joins Dart and the other Dragoons on their quest to follow Lloyd and stop his goal of gathering the Divine Moon Objects.

In English, she is voiced by Lucy Kee. In Japanese, she was voiced by Tomoko Kawakami.

Personality Edit

Meru is perky, cheerful, a bit childish and kind of spoiled toward Dart but very caring toward her friends. She is also a mood maker for her team after she joined the team even without the team's complete agreement. Even though she always looked cheerful she can also be serious like she showed at the wingly forest when she returned there. Meru can be very fun to have with or annoying for her friends because of her perky attitude. Her spoiled and energetic spirit can only be seen when she is together with Dart, as Dart is the only one who can tolerate her childish act. Meru is also a 'cutie' for her team, often compared with Shana.

Meru Full

Attribute and Abilities Edit

Meru is a dancer in her team and since dancers don't have a specific weapon, she uses a hammer for her choice. Her dancing skills make her agile and move swiftly and naturally. Meru possess a natural speed with her dancing career and thus she is absolutely the fastest in her team. Her Magic power and defense are second highest among the Dragoons (Shana/Miranda is the highest). However, her physical attack and defense are both very low including her HP, which is below all the other characters. Her additions are also least favored if the player isn't trained in the reflexes as all of her additions are very fast. Her Dragoon form maximizes her magical attributes and also raises a little of her physical attributes but her speed raise is insanely high. Meru is also prone to revert to normal form because of her speed which cause her to have turns much faster and runs her SP out. If Meru is the main target of the enemies watch for her HP as she will be knocked out easily. In the human form despite her low physical power the damage accumulation from her attacks are the highest due to her high speed. It is possible to break 200 Agility by using the Dancer's Shoes, Dancer's Ring, and the Speed Up item. This combo will usually give her 3 turns right in a row and can be a good way to burn through Dragoon levels at the start of a boss fight, or to allow her to defend and recover HP quickly. It's also a decent way to level up her additions. The only other character who can get to 200 Agility is Haschel.

Additions Edit

Main article: Additions
NameLvl.Strikes
Double Smack Initial 2
Addition LevelDamageSP
Level 1 100% 20
Level 2 110% 24
Level 3 120% 28
Level 4 130% 32
Level 5 150% 34
Double Smack Problems listening to this file? See media help.


NameLvl.Strikes
Hammer Spin 21 4
Addition LevelDamageSP
Level 1 150% 35
Level 2 162% 46
Level 3 174% 51
Level 4 186% 59
Level 5 202% 70
Hammer Spin Problems listening to this file? See media help.


NameLvl.Strikes
Cool Boogie 26 5
Addition LevelDamageSP
Level 1 100% 60
Level 2 100% 90
Level 3 100% 120
Level 4 100% 150
Level 5 100% 200
Cool Boogie Problems listening to this file? See media help.


NameLvl.Strikes
Cat's Cradle 30 7
Addition LevelDamageSP
Level 1 150% 20
Level 2 195% 20
Level 3 240% 20
Level 4 285% 20
Level 5 351% 20
Cat's Cradle Problems listening to this file? See media help.


NameLvl.Strikes
Perky Step Master

Addition

8
Addition LevelDamageSP
Level 1 200% 100
Level 2 300% 100
Level 3 400% 100
Level 4 500% 100
Level 5 600% 100
Perky Step Problems listening to this file? See media help.

GalleryEdit

Dragoon Edit

Fulldragoon

Meru in her Blue Sea Dragoon form

Acquring the SpiritEdit

Meru's Dragoon Spirit of the Blue Sea Dragon is the sixth (maybe seventh) spirit obtained after the battle with Lenus and Regole. As she dies Lenus throws her blades that almost hit Dart and Shana. With her final attempt thwarted, she calls for Lloyd one more time and closes her eyes. A bright blue light shines over Lenus and rises to reveal itself to Meru signifying her right to rule dragons. With joy, she begins to dance before the other dragoons walk out on her.

AttacksEdit

As one of the most balanced Dragoons, The Blue Sea Dragoon offers healing and restoration in Rainbow Breath along with two Water attack spells for single, and one attacking all. Due to Meru's high base Magic Attack stat (second only to Shana/Miranda), she is a wonderful healer and attacker. Because of her naturally low Attack stat (again, second only to Shana/Miranda), she gains a huge attack boost in Dragoon form, as well as a Boost in her ridiculously low Physical Defense (Where she is weaker still than Shana/Miranda).

Her dragoon magic is particularly useful against any enemy that causes status effects (ie. Polter Armor or Divine Dragon) as well as Bosses of the Fire element (ie. Zieg, whom she can decimate in 3 rounds when properly equipped and utilized).


Name Obtained MP Cost Effect
Freezing Ring Initial 10 Single Enemy
Water 50%
Rainbow Breath 2 20 All Allies
Recover 50%,
Cure status ailments
Diamond Dust 3 30 All Enemies
Water 50%
Blue-Sea Dragon 5 80 Single Enemy
Water 100%

StoryEdit

GalleryEdit

Meru's Style - The Legend of Dragoon 03:47

Meru's Style - The Legend of Dragoon

She is vivacious and determined

TriviaEdit

  • Meru's idle poise has her putting her hands behind her head and gently rocking from side to side. Note: When you control her when she returns by herself to the Forest of Winglies she will not perform her idle poise when you wait, instead she will perform her stomping (tantrum) animation if you wait.
  • Meru is one of two characters (the other being Shana) who has idle animations (a moving poise), here animation shows her doing a wide spin in place.
  • When defending Meru holds her hammer, mainly the pole over her face horizontally
  • Meru has a special animation that only appears when she is equipped with both the Dancer's Ring and Dancer's Shoes; during battle if a enemy attacks her and the attack misses, she will do a small spin.
  • When in Critical Health, Meru kneels down and slouches forward slightly while holding her hammer over her right shoulder.
  • When dispirited, Meru stands straight with her knees slightly bent and her head spinning around as if dizzy, she also lazily holds her hammer, so her hammer touches the ground as she loses the will to hold it.



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