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Kongol (コンゴール, Kongōru) is originally a boss that appears at Hoax and then in the Black Castle. He is once again encountered at the Home of Gigantos, where he joins Dart and his group.

Character Design[]

Kongol is a Giganto with black hair in the style of a mohawk, red markings over each of his eyes that resembles a face paint, and eyes with no irises.

As an initial boss character, and when he joins the party later, he was seen in shirtless and wears only a brown cross belted armor with a skull insignia at the center of his chest, yellow pauldrons in each side of his shoulder, a brown loincloth with a black belt with a bull shaped buckle and a traditional black furred with steel strapped gray boots. He also wears traditional brown gloves with black furred sleeves and wields the giant axe.

Kongol Full

Artwork of Kongol.

When he faces Dart and the group before they confront Emperor Doel, Kongol is seen in his traditional Giganto armor similar to his brother Indora but in a skull motif, and he fights using claws instead of his giant axe. The color of his armor is light gold and black. However, when he was defeated, his armor is destroyed to reveal his primary outfit which is concealed through his traditional armor.

As a Dragoon, Kongol bears a strong resemblance to Belzac's Dragoon form.

He wears gold Dragoon heavy armor with indigo blue accents and a green gem at the center of his armor, a matching gold greaves which is connected to his armor, indigo blue pants, gold knee-high Dragoon armor boots with indigo blue round designs in the center and his giant axe transformed into a large Dragoon Axe in a steel motif. He also wears a matching gold gauntlets, a gold v-shaped dragon headband and his Dragoon wings are light orange, light yellow and gold with black metallic outlines.

While in this form, the accents of his Dragoon armor are capri blue and his Dragoon wings appear as light purple, light green and gold with black metallic outlines.

Personality[]

Kongol is extremely loyal to someone that cares about him and will do anything to protect his allies. His loyalty is seen both towards Emperor Doel and Dart, to which Kongol seeks to repay their kindness. He is also serious and fierce in the battlefield. His kind and straightforward personality makes him easily accepted by the group, even though his closest teammate is most likely Dart, as seen in his conversation with Indora.

As a Giganto, Kongol is not outstandingly intelligent or educated and cannot read human letters, however, he is shown to have a strong intuition, an innate sense of danger as well as stronger five senses compared to his fellow humans or winglies. This is exemplified by him recognizing the smell of blood in the ancient colosseum in the Forbidden Land, recognizing a picture symbol in a teleporter room as a Giganto symbol at the Forbidden Land aswell, or sensing the danger in the Kashua Glacier when the group is about to face Windigo.

Gameplay[]

Abilities and Attributes[]

Kongol is a very polarizing character, with an enormous HP pool as well as the strongest physical attributes in the entire group, while at the same time having the worst magical abilities and slowest speed. His physical strength is notorious for giving him massive attacking power even with his starting addition, as well as the ability to barely take a scratch from physical attacks by the majority of enemies.

These strengths, however, come at the pricy cost of him being extremely susceptible to magical attacks, particularly in boss fights, where he tends to lose the majority (if not outright all) of his HP when hit with virtually any stronger magic spell. This makes his survivability rather situational and gives him a hard time in many boss fights, where enemies tend to increasingly use strong magical attacks as the game progresses. Another glaring weakness of Kongol is his terrible speed, the lowest of the entire cast at 30, which also significantly compromises his ability to deal damage.

Kongol’s Dragoon form is rather unimpressive as well, with his Dragoon Magic being extremely weak due to the aforementioned lack of magical attack despite a base 200% stat boost, having only three Dragoon Magic spells instead of the usual four, and being the only character who has not a 5-count, but a 4-count Dragoon addition, which is easier to pull off, but presumably weaker, although a completed Dragoon addition with Kongol usually still deals vast amounts of damage.

Despite these flaws, Kongol can be one of the most satisfying characters to play and has some useable strengths. His huge damage output allows him to quickly take care of minor enemies, sometimes even killing them in a single turn, lowering the risk of getting attacked in return. It it also beneficial that he has the lowest amount of additions among the cast, as this allows him to quickly progress to his final addition, Bone Crusher. While it only has a maxed damage multiplier of 300%, the lowest among all final additions, Kongol’s tremendous base attacking power makes up for it.

Overall, Kongol is a character of extremes, boasting a mix of both remarkable strengths and glaring flaws. It is disputable which of these outweigh the other, although it can generally be said that he has a hard time against many bosses in the game, while faring significantly better in regular encounters.

Weapons[]

Kongol's weapons of choice are huge axes. On average, they have the strongest attack values of all weapon types in the game.

Name Attack Price Location Effect
Axe 45 N/A Initial
Tomahawk 59 300 Deningrad
Battle Axe 67 350 Kashua Glacier
Great Axe 79 400 Zenebatos Chance to cause Stun
Indora's Axe 88 N/A Moon Chance of causing insteant Death

Armor[]

Similar to Haschel, none of the body armor that Kongol can wear can be worn by another group member, except for the Armor of Legend that everyone, male and female, can wear. Like Haschel, there is one helm that he alone can wear, although he can wear others as well.

Only Kongol can wear this helm:

Name Def. Mag. Def. Mag. Att. Price Location Effect
Giganto Helm 10 5 14 200 Furni Gain SP from magic damage

These are body armors that can only be equipped by Kongol, in order of their defense:

Name Def. Mag. Def. Price Location Effect
Lion Fur 46 20 - Initial
Breastplate 59 14 250 Deningrad
Giganto Armor 75 25 400 Vellweb Gain SP from physical damage
Golden DG Armor 88 23 800 Moon Nullifies earth damage

Additions[]

Main article: Additions

Kongol has only two basic additions, with none of them particularly strong or good in SP gain. This, however, can be seen as an advantage, as he is able to unlock his final addition earlier than other characters, although he has fewer rounds than other team members due to his poor speed. Bone Crush has a significantly lower maxed damage multiplier than the final addition of other characters, however, it is arguably easier to pull off, gains him a decent amount of SP in comparison to his previous additions, and his massive physical attack attribute still results in major damage for his enemies.

Name Lvl. Add (#)
Pursuit Initial 1
Addition Level Damage SP
Level 1 100% 35
Level 2 110% 38
Level 3 120% 42
Level 4 130% 45
Level 5 150% 50
Problems listening to this file? See media help.


Name Lvl. Add (#)
Inferno 23 3
Addition Level Damage SP
Level 1 100% 20
Level 2 125% 20
Level 3 150% 20
Level 4 175% 20
Level 5 200% 20
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Name Lvl. Add (#)
Bone Crush Master Addition 5
Addition Level Damage SP
Level 1 200% 100
Level 2 220% 100
Level 3 240% 100
Level 4 260% 100
Level 5 300% 100
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Dragoon[]

32

Kongol in Dragoon form

Acquiring the Dragoon Spirit[]

There are two different ways to obtain Kongol's Dragoon Spirit. The first way is to buy it from the man in Lohan that gave the player the bottle earlier in the game. Initially, the man asks 1000 gold for the stone. If the player is planning on using Kongol as a party member, this is definitely the way to go, as the only other way to acquire it is nearly at the end of the game, when the player fights Kongol's brother, Indora, and also acquires Indora's Axe. Getting it in Lohan gives the player a lot more time to level it up and attain the skills that come with the Dragoon Spirit.

Dragoon Magic[]

Main article: Dragoon Magic

Despite a high 200% base boost on magical attack, Kongol's Dragoon magic is unimpressive, as he still lacks magical attack and has low-damaging spells against all enemies but with no further effect. It is arguably a better strategy to rely on his Dragoon Addition, which is only 4-count instead of 5-count as with other characters, but deals significant damage nonetheless.

Name Dragoon Level MP Target Effect
Grand Stream Initial 10 All enemies Earth 25%
Meteor Strike 2 30 All enemies Earth 50%
Gold Dragon 5 80 All enemies Earth 75%

Story[]

Kongoliportrait

Kongol's Menu Portrait

Kongol is the sole known survivor of the Giganto, the 97th race from Soa's Divine Tree. He once had an older brother, Indora, who was a very powerful Giganto, the most powerful as claimed by Kongol. The rest of his kind was slain by humans for fearing their size and power.

However, about 20 years ago, he was saved by Doel, the brother of the King of Serdio. Under Doel's leadership and his ideals for a world where all species are equal, Kongol became a tough and strong warrior, capable of breaking through enemy lines in the battlefield. When Dart, Lavitz, and Shana arrive at Hoax, they assist in defending the town and are challenged by the large warrior.

Battle at Hoax[]

During the battle at Hoax, Kongol will take two "stances", one with his axe and one without. When he has his axe out he has only one basic attack. When he switches to his fists the fight can become much harder if the player isn't good at additions. In this stance, Kongol has three attacks:

  • Lariat: Kongol runs at Dart or Lavitz, smashing his arm into their head.
  • Head Slam: Kongol grabs both Dart and Lavitz and smashes their heads together, then throws them up in the air and bashes them against the wall.
  • Counter: If the player miss one attack during the addition, Kongol will immediately stop the addition and begin wailling on the character before tossing them back.

The player have no choice in how the party is set up in this fight and is forced to use only Dart and Lavitz. The first part of the fight is fairly simple. Keep attacking Kongol until he puts away his axe. When he does get ready to take damage. Kongol will immediately use his head slam attack causing a good bit of damage. From here on out the player needs to be nailing those additions right on the nose or Kongol will bring the pain. If the player has no problems with the additions, he/she will only need to heal or guard occasionally before the fight is over.

On the other hand, if the player isn't too good at them he/she might end up taking a lot of hits. For some it would be best just to have Dart attack while Lavitz heals because he has the harder additions or vice versa. What ever the player decide just take time to heal as necessary and he/she will be able to put this fight behind him-/herself.

As usual at the end of a boss fight, a cutscene begins and Dart rushes forward to deliver the finishing blow. Instead, Kongol raises his forearm and clotheslines Dart. Only Dragoon magic, from Rose and Dart's newly awakened Red Dragoon Spirit, forces him to retreat.

"Giganto don't die! Giganto will pay you back!!"

-Kongol upon his defeat

Battle at Black Castle[]

Kongol encounters the heroes once again in Black Castle right before fighting Emperor Doel. This time, he has a new set of Giganto armor and few new moves, his armor is similar to that of his brother, Indora.

  • Claw Attack: Kongol picks one target and slashes them with his claw.
  • Wall Crash: A wall arises behind one of the heroes and Kongol pins them to the wall with his claw. He then begins to wail on them and finally punch him/her through the wall.
  • Magic Barrier: Kongol summons a magic barrier that repels magical attacks.
  • Counter: If the player misses one attack during the addition, Kongol will immediately stop the addition and begin walling on the character before tossing them back.

This time the player has the chance to get ready before the fight so pick the characters that have the most damaging additions with the least combos so the players don't get hit with his counter attack. Besides the greater amount of health and a few new moves, the fight is pretty much the same. Keep attacking and heal as necessary. If the player casts offensive magic in Dragoon form Kongol will summon a magic barrier. Once it goes up, the player won't be able to use magic-based attacks so he/she will be force to stick with the D-attack until the hero drops out of it. When Kongol goes down the player will be able to battle Doel.

Home of Gigantos[]

Gehrich and Mappi are defeated, but a stone pillar damaged in the fight begins to fall. Kongol rushes forward and stops it from crushing the group. From there on, he joins the party.

"You enemy no more...Whether you can be leader, Kongol will watch to the end."

-Kongol to Dart upon joining him.

Gallery[]

Trivia[]

  • Kongol's idle pose is similar Rose's idle pose; however, instead of crossing his arms over his chest, he folds them like a pharaoh in a sarcophagus.
  • When defending, Kongol holds his axe in front of him, the blade mainly covering his face.
  • When in Critical Health, Kongol leans forward while slightly slouching and holds his stomach with his left arm and hand.
  • When Dispirited, Kongol slouches forward and slightly to the left with his knees slightly bent.
  • Kongol is the only character able to obtain his Dragoon Spirit before the story dictates it.
  • When Kongol joins the party, go to Donau and talk to Mr. Pelpee in the bar to get the hint where to find his spirit.
  • Kongol's Dragoon spirit is the only that is available for purchase.
  • The armor Kongol wears in his 2nd boss encounter resembles the armor worn by Indora.
  • If you get the Dragoon Spirit for Kongol by buying it, he is the only one to be recognized by a Dragoon Spirit without having killed the previous owner or inheriting it.
  • In the FMV where the Dragoons escape from the Moon, he carries Meru and destroys a rock that blocks their flight.


Characters
Heroes
Dart Feld · Lavitz Slambert · Shana · Rose · Haschel · Albert · Meru · Kongol · Miranda
Villains
Melbu Frahma · Zieg · Emperor Diaz · Lloyd · Lenus · Doel · Fruegel · Virage · Black Monster
Important NPC's
Martel · Fester · Princess Emille · Charle Frahma
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