The Legend of Dragoon Wiki
Register
Advertisement

Zenebatos, also called The Law City, was where all of the Wingly laws were made. It remains intact at the time of the game, as the magical robots known as "Lapto" go on fulfilling their directives without their wingly masters. However, when Dart and his allies visit it, there are no living sentient beings to be found there, only monsters and robots.

Story[]

Zenebatos Signet Sphere

The Signet Sphere at Zenebatos, after fighting the Judges and immediately before the appearance of Zieg

When the company are first transported to Zenebatos in the sphere of green light common to Wingly portals, they land in the northern part of Gloriano in the skies. So, despite not being labeled on the main map, can be located in the northwest of Endiness, where it also appears on the map when choosing a destination with Coolon.

In order to reach the Signet Sphere, Dart and the group have to change several laws and articles which are enforced within the town. The code numbers of articles to be altered are presented for revision at the Legislation Center to obtain a Law Production Licence. These Licenses are given to the Law Factory to "produce" the law and receive a Law Launching Licence. Eventually, Law Launching Licenses allow the amendments of Laws to be distributed within the city and come into effect.

Changing the Laws[]

To change any law, the player has to interact with the Lapto inhabitants.

First, head to the Legislation Center. Once you make it past the guards get in line. If you are the first in line, stay behind the blue line, if you are anything but first, get behind the first Lapto you can. Under no circumstance should you cross the blue line until it is your turn to speak or you will have to get back in line and wait. Once it is your turn, head to the center and hit X. If it is your first time here, they will ask if you want to create a bill. Answer "No" and answer "Yes" to amending the bill. Enter the bill number you wish to amend and, when they tell you, leave after receiving a Law Production Licence.

From here, go to the Law Factory. Past the guards, talk to the Lapto in front of the large screen. He will take your Law License and give you another license. Leave here and go to the last place; the Law Launcher. Again, make your way past the guards and once you arrive get on the moving platform. Eventually you will fly to some Lapto that will take your Law Launching License. He'll tell you to move and, like that, your chosen law has been revised.

Wingly Codes (Laws)[]

The following table lists the Wingly Codes in effect in Zenebatos. Not all the possible revisions of laws are useful; however a revised law can be re-revised again, although this requires going through the entire process of visiting the Legislation Center, Law Factory and Law Launcher again. Only one law can be revised at a time. Only after going through the full process of producing and launching a law, a new Law Production Licence can be issued in the Legislation Center.

Wingly Code No. Wording Effect of Revision
339 USAGE BY NON-WINGLIES OF SHOPS IS NOT PROHIBITED The player loses the opportunity to use the shop. This revision is not recommended.
410 SETTING OF THE TELEPORTING DEVICE, CONNECTION TO DEATH CITY MAYFIL SHALL BE DISCONNECTED The player is able to use the teleporting device to proceed to the Death City Mayfil. This revision is only possible after overcoming the Three Executioners.
640 THOSE WHO DISTURB ORDER SHALL BE IGNORED WITHOUT EXCEPTION Allows the player to skip waiting in line in the Legislation Center and instead immediately submit their request upon talking to a Lapto. Slightly reduced the time necessary for a law revision process.
659 TRESPASSER (sic) SHALL BE TELEPORTED TO THE JAIL Immobilizes the Lapto guarding the roads to the Legislation Center, Law Factory and Law Launcher and prevents them from teleporting the player to the jail. This is a double-edged sword, as getting sent to the jail can be a shortcut for returning after submitting requests and licences at aforementioned locations. It is recommended that the player gets caught and sent to the jail at least once to get two chests in the area.
666 INVASION BY HUMANS SHALL BE HINDERED BY PLACING MONSTERS ALL OVER ZENEBATOS Disables random encounters.
703 THE LAW PROHIBITS NON-WINGLIES FROM GOING TO THE SIGNET SPHERE Allows the group to proceed to the Signet Sphere.

Chests[]

Item Location
200 Gold
200 Gold Chest Zenebatos
Night Raid
Night Raid Chest
Down Burst
Down Burst Chest
Gravity Grabber
Gravity Grabber Chest
Frozen Jet
Frozen Jet Chest
Burning Wave
Burning Wave Chest Zenebatos
Spectral Flash
Spectral Flash Chest
Flash Hall
Flash Hall Chest
Spirit Cloak
Spirit Cloak Chest
Rainbow Dress
Rainbow Dress Chest

Monsters[]

Notice: Stats in parentheses are from the Japanese version (if they differ from the American/European release).

Random encounterable[]

Name Element HP EXP Gold
Death Purger Darkness 583
(666)
134 22
(8)
Guillotine Darkness 622
(777)
160 41
(13)
Harpy Wind 600
(750)
192 48
(16)
Professor Wind 869
(999)
176 54
(18)
Sky Chaser Wind 680
(850)
128 30
(10)

Boss encounterable[]

Name Element HP EXP Gold
Kubila Darkness 3,500
(6,000)
4,000 300
Selebus Darkness 3,000
(8,000)
4,000 300
Vector Darkness 4,200
(7,000)
4,000 300

Main Battle at the Great Court, Signet Sphere[]

One of the more elaborate encounters in the game, as one might expect from a team of three. If the player has the power and resources to handle it, making this fight last long enough to see some of the Dark Judge's special abilities is recommended. Kubila is definitely the greater threat to characters with low magic resistance, but Vector only has two abilities; once they are viewed he just slows the process down, and keeps Selebus busy giving him moral support rather than doing her specials.

Legend_of_Dragoon_Walkthrough_Part_133_-_Vector,_Selebus,_Kubila

Executioners Vector, Selebus, Kubila

  • Vector: A slow attacker, he crouches and springs and crawls back to his position like the Bandit Mappi; his scissors hit fairly hard. Selebus can make him grow to gigantic size, with a corresponding boost in damage,[1] and the ability to grab a team member, chew on them vigorously, and then spit them out. He takes a good deal of damage from physical attacks.
  • Kubila: Floating on black wings, he selects spells from his grimoire to cast, including spells that affect the whole party and a Can't Combat spell.[2] His scythe swings are weak, but he can cause status effects. Among other spell effects, he cuts a door to another dimension with his scythe; the head and claws of a toad-like reptile attack from within, an ability reminiscent of Rose's Death Dimension.[3][4] Kubila can use an instant death attack; he drops a Dolmen-like gravestone on a target, whereupon a laser beam etches R.I.P. (Rest in Peace) on it. He tends to use this, in addition to his normal turns, when any of the Dark Judges is killed, including himself, on a random party member (not necessarily the killer, as with Polter Armor).[3][5] While this attack's effect can be countered with the Talisman or similar equipment, since it targets randomly, all three party members have to be wearing such an item, in lieu of other benefits, to be completely safe. If this is cast on a dragoon, they will pop out of form and then die normally.[2][6] Killing Kubila last, as you may have guessed, will ensure that one party member receives no XP for the fight and their XP will be shared between the other two. Since the Dragoons not in the fight receive 50% of what each member gets, this is actually an increase in the total amount of XP. Or so it is said. Exploit at your own risk.
Selebus

Selebus

  • Selebus: Flying with a triple set of wings. She darts from side to side, spreads her wings, and with a quiet popping sound effect, instantly restores over a thousand HP to Kubila and Vector, but not herself;[3][7] she will actually attempt this same ability even if the other two are dead. Her kiss inspires Vector to grow to a giant.[1] She summons a small patch of dark hands to grow out of the ground like mushrooms, whose gestures in turn cause a damage spell. She has a physical attack, which sends four elastic tentacles to grab an opponent and pull them to the ground before her for very weak damage.[3][8] In response to taking magical damage, she does a status attack that leaves its victim petrified.[3][9] She can send glowing musical notation towards the party as an eerie distorted humming sounds, causing status effects.[2][10]

Shops[]

Armor/Weapon/Accessory
Name Price Equips Stats Effect
Great Axe 400 Kongol 79 AT Stun
Gladius 400 Rose 40 AT Can't Combat
Red DG Armor 800 Dart 41 DF, 40 MDF Nullifies Fire damage
Jade DG Armor 800 Albert 54 DF, 27 MDF Nullifies Wind damage
Dark DG Armor 800 Rose 41 DF, 42 MDF Nullifies Dark damage
Blue DG Armor 800 Meru 30 DF, 54 MDF Nullifies Water damage
Panic Guard 300 All Prevents Confusion
Bravery Amulet 300 All Prevents Fear
Destone Amulet 400 All Prevents Petrify

Gallery[]

Citations[]

  1. 1.0 1.1 Guides:The Legend of Dragoon:PlayStation
  2. 2.0 2.1 2.2 Legend of Dragoon: Kubila, Vector, Selebus
  3. 3.0 3.1 3.2 3.3 3.4 Legend of Dragoon Walkthrough Part 133 - Vector, Selebus, Kubila
  4. YTV133 Video 3:42
  5. YTV133 Video 4:55
  6. LoD:KVS Video, 3:28
  7. YTV133 Video, 5:34
  8. YTV133 Video, 4:13
  9. YTV133 Video, 4:44
  10. LoD:KVS Video, 2:39
Advertisement